Resource Buildings & Resources
Resource buildings are fixed locations in the City Center, City Suburb, and City Outskirts of RiverElysium. Each resource building produces a specific resource for users to collect. Currently, five raw resources are available: Food, Wood, Stone, Metal, and Fabric. More advanced resource buildings will be added in the future.
Inventory of Resource Buildings
Each resource building has an inventory limit, which is the maximum amount of resources that the resource point can produce in a unit cycle. After a cycle ends, the inventory of resource buildings will be filled up to its limit.
Production Efficiency of Resource Buildings
As inventory decreases, the production efficiency of resource buildings will decrease.
Resources
These are the most basic production resources in RiverElysium and are necessary consumption for producing subsequent assets. They can be obtained through mining.
Type
Food, Wood, Stone, Ore, and Fabric.
How to Consume
Exchange with the official for $RC.
Consume resources to exchange for advanced resources (coming soon).
Consume resources to invite architects to build RiverEstate (coming soon).
Taxes
A tax of 10% of the produced resources will be charged from the output of resource buildings. If the ownership of resource buildings belongs to the official, the tax will be collected by the official for community dividends. If the resource building has usage rights, the tax will be collected by the usage rights owner, and the official will not collect it. The usage rights are bound to Whole holders.
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