Rivermen Wiki
Language: English
Language: English
  • Welcome!
  • Rivermen - Getting Started
    • What is Rivermen
    • Rivermen Vision
    • Rivermen Fundraising
    • Official Links
    • Glossary
    • FAQ
  • Rivermen - Core Assets
    • Rivermen Pawn
    • RiverEstate
      • What can I do with RiverEstate?
      • RiverEstate - Keys
      • RiverEstate 1st Public Sale Rules
    • RiverLand
      • RiverLand Property
      • RiverLand Location
      • What Can I Do with RiverLand
      • How to Get RiverLand
      • Q&A
    • RiverElysium
      • Resource Collection
      • Resource Buildings & Resources
      • RiverCredit
      • Economic System
      • Q&A
  • Rivermen - Features
    • Fusion
      • Fusion Beginner's Guide
      • How to check Pawns used or not.
      • Rivermen - Whole
  • Rivermen - Events
    • Rivermen 2022 Anniversary
      • Event Schedule
      • Rivermen Listing/Fusion Rewards
  • Rivermen - Governance
    • Governance - Council
    • Governance - Snapshot
    • Governance - POAP
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On this page
  • Inventory of Resource Buildings
  • Production Efficiency of Resource Buildings
  • Resources
  • Taxes
  1. Rivermen - Core Assets
  2. RiverElysium

Resource Buildings & Resources

Resource buildings are fixed locations in the City Center, City Suburb, and City Outskirts of RiverElysium. Each resource building produces a specific resource for users to collect. Currently, five raw resources are available: Food, Wood, Stone, Metal, and Fabric. More advanced resource buildings will be added in the future.

Inventory of Resource Buildings

Each resource building has an inventory limit, which is the maximum amount of resources that the resource point can produce in a unit cycle. After a cycle ends, the inventory of resource buildings will be filled up to its limit.

Production Efficiency of Resource Buildings

As inventory decreases, the production efficiency of resource buildings will decrease.

Resources

These are the most basic production resources in RiverElysium and are necessary consumption for producing subsequent assets. They can be obtained through mining.

Type

Food, Wood, Stone, Ore, and Fabric.

How to Consume

  1. Exchange with the official for $RC.

  2. Consume resources to exchange for advanced resources (coming soon).

  3. Consume resources to invite architects to build RiverEstate (coming soon).

Taxes

A tax of 10% of the produced resources will be charged from the output of resource buildings. If the ownership of resource buildings belongs to the official, the tax will be collected by the official for community dividends. If the resource building has usage rights, the tax will be collected by the usage rights owner, and the official will not collect it. The usage rights are bound to Whole holders.

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Last updated 2 years ago